Panic Pippy accidentally finds herself trapped in a house full of horrors! How will she escape? What unspeakable terrors will she witness? Watch as our happy-go-lucky hero tries to save the day!
My research and scholarly creative work explores the potential of animation as a medium to enhance the effects of ‘comic horror’. Creatively, I am interested in the history of animation and the pre-1930’s before animation became overwhelmingly seen as a children’s medium. I am keen to explore the view expressed by Mackay (1995): ‘In animation, anything can become something else … there are no restraints’.
Animation, like the political cartoons of the Georgian era, can present otherwise unacceptable ideas and images as the weight of representation does not apply as much as it would in photographic or filmic images. People understand that animation is a representation rather than a representation of the real.
For this project, I researched early animation techniques and subject matter to create a contemporary blend of 2D and 3D animation based on the style of 1930’s rubber hose animation. Designed to subvert audience exceptions; Panic Pippy is a digital animation that intends to reintroduce the idea that cartoons don’t have to always be for kids.